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UUVPN/iOS-SwiftUI-Code/XiaoXiong/DefaultUI/Helpers/View+Extensions.swift
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2025-09-21 19:51:09 +08:00

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//
// View+Extensions.swift
// LoginKit
//
// Created by zues on 04/08/23.
//
import SwiftUI
/// Custom SwiftUI View Extensions
extension View {
/// View Alignments
@ViewBuilder
func hSpacing(_ alignment: Alignment = .center) -> some View {
self
.frame(maxWidth: .infinity, alignment: alignment)
}
@ViewBuilder
func vSpacing(_ alignment: Alignment = .center) -> some View {
self
.frame(maxHeight: .infinity, alignment: alignment)
}
/// Disable With Opacity
@ViewBuilder
func disableWithOpacity(_ condition: Bool) -> some View {
self
.disabled(condition)
.opacity(condition ? 0.5 : 1)
}
}
// Extedning View to get Screen Size and Frame....
extension View{
func getRect()->CGRect{
UIScreen.main.bounds
}
func getSafeArea()->UIEdgeInsets{
guard let screen = UIApplication.shared.connectedScenes.first as? UIWindowScene else{
return .zero
}
guard let safeArea = screen.windows.first?.safeAreaInsets else{
return .zero
}
return safeArea
}
}
extension Text {
init(_ attributedString: NSAttributedString) {
self.init("") // initial, empty Text
// scan the attributed string for distinctly attributed regions
attributedString.enumerateAttributes(in: NSRange(location: 0, length: attributedString.length),
options: []) { (attrs, range, _) in
let string = attributedString.attributedSubstring(from: range).string
var text = Text(string)
// then, read applicable attributes and apply them to the Text
if let font = attrs[.font] as? UIFont {
// this takes care of the majority of formatting - text size, font family,
// font weight, if it's italic, etc.
text = text.font(.init(font))
}
if let color = attrs[.foregroundColor] as? UIColor {
text = text.foregroundColor(Color(color))
}
if let kern = attrs[.kern] as? CGFloat {
text = text.kerning(kern)
}
if #available(iOS 14.0, *) {
if let tracking = attrs[.tracking] as? CGFloat {
text = text.tracking(tracking)
}
}
if let strikethroughStyle = attrs[.strikethroughStyle] as? NSNumber,
strikethroughStyle != 0 {
if let strikethroughColor = (attrs[.strikethroughColor] as? UIColor) {
text = text.strikethrough(true, color: Color(strikethroughColor))
} else {
text = text.strikethrough(true)
}
}
if let underlineStyle = attrs[.underlineStyle] as? NSNumber,
underlineStyle != 0 {
if let underlineColor = (attrs[.underlineColor] as? UIColor) {
text = text.underline(true, color: Color(underlineColor))
} else {
text = text.underline(true)
}
}
if let baselineOffset = attrs[.baselineOffset] as? NSNumber {
text = text.baselineOffset(CGFloat(baselineOffset.floatValue))
}
// append the newly styled subtext to the rest of the text
self = self + text
}
}
}
extension Text {
init(html htmlString: String, // the HTML-formatted string
raw: Bool = false, // set to true if you don't want to embed in the doc skeleton
size: CGFloat? = nil, // optional document-wide text size
fontFamily: String = "-apple-system") { // optional document-wide font family
let fullHTML: String
if raw {
fullHTML = htmlString
} else {
var sizeCss = ""
if let size = size {
sizeCss = "font-size: \(size)px;"
}
fullHTML = """
<!doctype html>
<html>
<head>
<style>
body {
font-family: \(fontFamily);
\(sizeCss)
}
</style>
</head>
<body>
\(htmlString)
</body>
</html>
"""
}
let attributedString: NSAttributedString
if let data = fullHTML.data(using: .unicode),
let attrString = try? NSAttributedString(data: data,
options: [.documentType: NSAttributedString.DocumentType.html],
documentAttributes: nil) {
attributedString = attrString
} else {
attributedString = NSAttributedString()
}
self.init(attributedString) // uses the NSAttributedString initializer
}
}
public extension View {
// 扩展 View 以提供隐藏键盘的功能
func hideKeyboard() {
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
}
func transparentScrolling() -> some View {
if #available(iOS 16.0, *) {
return scrollContentBackground(.hidden)
} else {
return onAppear {
UITextView.appearance().backgroundColor = .clear
}
}
}
}
struct TriangleShape: Shape {
func path(in rect: CGRect) -> Path {
var path = Path()
path.move(to: CGPoint(x: rect.minX, y: rect.minY))
path.addLine(to: CGPoint(x: rect.maxX, y: rect.midY))
path.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
path.closeSubpath()
return path
}
}