Add CI/CD configuration and API documentation

This commit is contained in:
2026-07-01 21:40:53 +08:00
commit c590135d68
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import XCTest
import GRDB
@testable import GRDBAsyncDemo
class AppDatabaseTests: XCTestCase {
func test_database_schema() throws {
// Given an empty database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
// When we instantiate an AppDatabase
_ = try AppDatabase(dbQueue)
// Then the player table exists, with id, name & score columns
try dbQueue.read { db in
try XCTAssert(db.tableExists("player"))
let columns = try db.columns(in: "player")
let columnNames = Set(columns.map { $0.name })
XCTAssertEqual(columnNames, ["id", "name", "score"])
}
}
func test_savePlayer_inserts() async throws {
// Given an empty players database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
// When we save a new player
var player = Player(id: nil, name: "Arthur", score: 100)
try await appDatabase.savePlayer(&player)
// Then the player exists in the database
let playerExists = try await dbQueue.read { [player] in try player.exists($0) }
XCTAssertTrue(playerExists)
}
func test_savePlayer_updates() async throws {
// Given a players database that contains a player
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
var player = try await dbQueue.write { db in
try Player(id: nil, name: "Arthur", score: 100).inserted(db)
}
// When we modify and save the player
player.name = "Barbara"
player.score = 1000
try await appDatabase.savePlayer(&player)
// Then the player has been updated in the database
let fetchedPlayer = try await dbQueue.read { [player] db in
try XCTUnwrap(Player.fetchOne(db, key: player.id))
}
XCTAssertEqual(fetchedPlayer, player)
}
func test_deletePlayers() async throws {
// Given a players database that contains four players
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
let playerIds: [Int64] = try await dbQueue.write { db in
_ = try Player(id: nil, name: "Arthur", score: 100).inserted(db)
_ = try Player(id: nil, name: "Barbara", score: 200).inserted(db)
_ = try Player(id: nil, name: "Craig", score: 150).inserted(db)
_ = try Player(id: nil, name: "David", score: 120).inserted(db)
return try Player.selectPrimaryKey().fetchAll(db)
}
// When we delete two players
let deletedId1 = playerIds[0]
let deletedId2 = playerIds[2]
try await appDatabase.deletePlayers(ids: [deletedId1, deletedId2])
// Then the deleted players no longer exist
try await dbQueue.read { db in
try XCTAssertFalse(Player.exists(db, id: deletedId1))
try XCTAssertFalse(Player.exists(db, id: deletedId2))
}
// Then the database still contains two players
let count = try await dbQueue.read { try Player.fetchCount($0) }
XCTAssertEqual(count, 2)
}
func test_deleteAllPlayers() async throws {
// Given a players database that contains players
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
try await dbQueue.write { db in
_ = try Player(id: nil, name: "Arthur", score: 100).inserted(db)
_ = try Player(id: nil, name: "Barbara", score: 200).inserted(db)
_ = try Player(id: nil, name: "Craig", score: 150).inserted(db)
_ = try Player(id: nil, name: "David", score: 120).inserted(db)
}
// When we delete all players
try await appDatabase.deleteAllPlayers()
// Then the database does not contain any player
let count = try await dbQueue.read { try Player.fetchCount($0) }
XCTAssertEqual(count, 0)
}
func test_refreshPlayers_populates_an_empty_database() async throws {
// Given an empty players database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
// When we refresh players
try await appDatabase.refreshPlayers()
// Then the database is not empty
let count = try await dbQueue.read { try Player.fetchCount($0) }
XCTAssert(count > 0)
}
func test_createRandomPlayersIfEmpty_populates_an_empty_database() throws {
// Given an empty players database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
// When we create random players
try appDatabase.createRandomPlayersIfEmpty()
// Then the database is not empty
try XCTAssert(dbQueue.read(Player.fetchCount) > 0)
}
func test_createRandomPlayersIfEmpty_does_not_modify_a_non_empty_database() throws {
// Given a players database that contains one player
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
let appDatabase = try AppDatabase(dbQueue)
var player = Player(id: nil, name: "Arthur", score: 100)
try dbQueue.write { db in
try player.insert(db)
}
// When we create random players
try appDatabase.createRandomPlayersIfEmpty()
// Then the database still only contains the original player
let players = try dbQueue.read(Player.fetchAll)
XCTAssertEqual(players, [player])
}
}
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
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import XCTest
import GRDB
@testable import GRDBAsyncDemo
class PlayerRequestTests: XCTestCase {
func test_PlayerRequest_byName_fetches_well_ordered_players() throws {
// Given a players database that contains two players
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
var player1 = Player(id: nil, name: "Arthur", score: 100)
var player2 = Player(id: nil, name: "Barbara", score: 1000)
try dbQueue.write { db in
try player1.insert(db)
try player2.insert(db)
}
// When we fetch players ordered by name
let playerRequest = PlayerRequest(ordering: .byName)
let players = try dbQueue.read(playerRequest.fetch)
// Then the players are the two players ordered by name
XCTAssertEqual(players, [player1, player2])
}
func test_PlayerRequest_byScore_fetches_well_ordered_players() throws {
// Given a players database that contains two players
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
var player1 = Player(id: nil, name: "Arthur", score: 100)
var player2 = Player(id: nil, name: "Barbara", score: 1000)
try dbQueue.write { db in
try player1.insert(db)
try player2.insert(db)
}
// When we fetch players ordered by score
let playerRequest = PlayerRequest(ordering: .byScore)
let players = try dbQueue.read(playerRequest.fetch)
// Then the players are the two players ordered by score descending
XCTAssertEqual(players, [player2, player1])
}
}
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import XCTest
import GRDB
@testable import GRDBAsyncDemo
class PlayerTests: XCTestCase {
// MARK: - CRUD
// Test that our Player type properly talks to GRDB.
func testInsert() throws {
// Given an empty players database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
// When we insert a player
var player = Player(id: nil, name: "Arthur", score: 100)
try dbQueue.write { db in
try player.insert(db)
}
// Then the player gets a non-nil id
XCTAssertNotNil(player.id)
}
func testRoundtrip() throws {
// Given an empty players database
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
// When we insert a player and fetch the player with the same id
var insertedPlayer = Player(id: nil, name: "Arthur", score: 100)
let fetchedPlayer: Player? = try dbQueue.write { db in
try insertedPlayer.insert(db)
return try Player.fetchOne(db, key: insertedPlayer.id)
}
// Then the fetched player is equal to the inserted player
XCTAssertEqual(insertedPlayer, fetchedPlayer)
}
// MARK: - Requests
// Test that requests defined on the Player type behave as expected.
func testOrderedByScore() throws {
// Given a players database that contains players with distinct scores
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
var player1 = Player(id: 1, name: "Arthur", score: 100)
var player2 = Player(id: 2, name: "Barbara", score: 200)
var player3 = Player(id: 3, name: "Craig", score: 150)
var player4 = Player(id: 4, name: "David", score: 120)
try dbQueue.write { db in
try player1.insert(db)
try player2.insert(db)
try player3.insert(db)
try player4.insert(db)
}
// When we fetch players ordered by score
let players = try dbQueue.read(Player.all().orderedByScore().fetchAll)
// Then fetched players are ordered by score descending
XCTAssertEqual(players, [player2, player3, player4, player1])
}
func testOrderedByScoreSortsIdenticalScoresByName() throws {
// Given a players database that contains players with common scores
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
var player1 = Player(id: 1, name: "Arthur", score: 100)
var player2 = Player(id: 2, name: "Barbara", score: 200)
var player3 = Player(id: 3, name: "Craig", score: 200)
var player4 = Player(id: 4, name: "David", score: 200)
try dbQueue.write { db in
try player1.insert(db)
try player2.insert(db)
try player3.insert(db)
try player4.insert(db)
}
// When we fetch players ordered by score
let players = try dbQueue.read(Player.all().orderedByScore().fetchAll)
// Then fetched players are ordered by score descending and by name
XCTAssertEqual(players, [player2, player3, player4, player1])
}
func testOrderedByName() throws {
// Given a players database that contains players with distinct names
let dbQueue = try DatabaseQueue(configuration: AppDatabase.makeConfiguration())
_ = try AppDatabase(dbQueue)
var player1 = Player(id: 1, name: "Arthur", score: 100)
var player2 = Player(id: 2, name: "Barbara", score: 200)
var player3 = Player(id: 3, name: "Craig", score: 150)
var player4 = Player(id: 4, name: "David", score: 120)
try dbQueue.write { db in
try player1.insert(db)
try player2.insert(db)
try player3.insert(db)
try player4.insert(db)
}
// When we fetch players ordered by name
let players = try dbQueue.read(Player.all().orderedByName().fetchAll)
// Then fetched players are ordered by name
XCTAssertEqual(players, [player1, player2, player3, player4])
}
}