add
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@@ -1,186 +0,0 @@
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import Libbox
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import Library
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import SwiftUI
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public struct ExtensionStatusView: View {
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@Environment(\.scenePhase) private var scenePhase
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@StateObject private var commandClient = CommandClient(.status)
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@State private var columnCount: Int = 4
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@State private var alert: Alert?
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private let infoFont = Font.system(.caption, design: .monospaced)
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public init() {}
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public var body: some View {
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if columnCount == 1 {
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ScrollView {
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body0
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}
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} else {
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body0
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}
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}
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public var body0: some View {
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viewBuilder {
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VStack {
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LazyVGrid(columns: Array(repeating: GridItem(.flexible()), count: columnCount), alignment: .leading) {
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if ApplicationLibrary.inPreview {
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StatusItem("Status") {
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StatusLine("Memory", "6.4 MB")
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StatusLine("Goroutines", "89")
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}
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StatusItem("Connections") {
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StatusLine("Inbound", "34")
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StatusLine("Outbound", "28")
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}
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StatusItem("Traffic") {
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StatusLine("Uplink", "38 B/s")
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StatusLine("Downlink", "249 MB/s")
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}
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StatusItem("TrafficTotal") {
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StatusLine("Uplink", "52 MB")
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StatusLine("Downlink", "5.6 GB")
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}
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} else if let message = commandClient.status {
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// StatusItem("Status") {
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// StatusLine("Memory", LibboxFormatMemoryBytes(message.memory))
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// StatusLine("Goroutines", "\(message.goroutines)")
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// }
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// StatusItem("Connections") {
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// StatusLine("Inbound", "\(message.connectionsIn)")
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// StatusLine("Outbound", "\(message.connectionsOut)")
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// }
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if message.trafficAvailable {
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// StatusItem("网速") {
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// StatusLine("上传", "\(LibboxFormatBytes(message.uplink))/s")
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// StatusLine("下载", "\(LibboxFormatBytes(message.downlink))/s")
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// }
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StatusItem("总流量") {
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HStack(spacing: 10, content: {
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StatusLine("上传", LibboxFormatBytes(message.uplinkTotal))
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Spacer()
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StatusLine("下载", LibboxFormatBytes(message.downlinkTotal))
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})
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}
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}
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} else {
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StatusItem("总流量") {
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HStack(spacing: 10, content: {
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StatusLine("上传", ".../s")
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Spacer()
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StatusLine("下载", ".../s")
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})
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}
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// StatusItem("Connections") {
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// StatusLine("Inbound", "...")
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// StatusLine("Outbound", "...")
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// }
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}
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}.background {
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GeometryReader { geometry in
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Rectangle()
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.fill(.clear)
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.frame(height: 1)
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.onChangeCompat(of: geometry.size.width) { newValue in
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updateColumnCount(newValue)
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}
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.onAppear {
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updateColumnCount(geometry.size.width)
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}
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}.padding()
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}
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}
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.frame(alignment: .topLeading)
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.padding([.top, .leading, .trailing])
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}
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.onAppear {
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commandClient.connect()
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}
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.onDisappear {
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commandClient.disconnect()
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}
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.onChangeCompat(of: scenePhase) { newValue in
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if newValue == .active {
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commandClient.connect()
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} else {
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commandClient.disconnect()
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}
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}
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.alertBinding($alert)
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}
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private func updateColumnCount(_ width: Double) {
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let v = Int(Int(width) / 155)
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let new = v <= 1 ? 1 : (v > 4 ? 4 : (v % 2 == 0 ? v : v - 1))
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if new != columnCount {
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columnCount = new
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}
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//固定只有一行显示。
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print(columnCount)
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columnCount = 1
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}
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private struct StatusItem<T>: View where T: View {
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private let title: String
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@ViewBuilder private let content: () -> T
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init(_ title: String, @ViewBuilder content: @escaping () -> T) {
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self.title = title
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self.content = content
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}
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var body: some View {
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VStack(alignment: .leading) {
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HStack {
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Text(title)
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.font(.subheadline)
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Spacer()
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}.padding(.bottom, 8)
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content()
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}
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.frame(minWidth: 125, alignment: .topLeading)
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#if os(tvOS)
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.padding(EdgeInsets(top: 20, leading: 26, bottom: 20, trailing: 26))
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#else
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.padding(EdgeInsets(top: 10, leading: 13, bottom: 10, trailing: 13))
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#endif
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.background(backgroundColor.opacity(0.7))
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.cornerRadius(10)
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}
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private var backgroundColor: Color {
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#if os(iOS)
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return Color(uiColor: .secondarySystemGroupedBackground)
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#elseif os(macOS)
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return Color(nsColor: .textBackgroundColor)
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#elseif os(tvOS)
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return Color(uiColor: .black)
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#endif
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}
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}
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private struct StatusLine: View {
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private let name: String
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private let value: String
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init(_ name: String, _ value: String) {
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self.name = name
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self.value = value
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}
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var body: some View {
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HStack {
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Text(name)
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.font(.subheadline)
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.foregroundColor(.secondary)
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Spacer()
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Text(value)
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.font(.subheadline)
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}
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}
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}
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}
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