318 lines
8.4 KiB
Go
318 lines
8.4 KiB
Go
package tasks
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import (
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"baihu/internal/constant"
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"baihu/internal/logger"
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"baihu/internal/utils"
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"bytes"
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"context"
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"fmt"
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"os"
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"os/exec"
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"sync"
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"time"
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)
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// SettingsService 接口定义(避免循环依赖)
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type SettingsService interface {
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Get(section, key string) string
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}
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// EnvService 接口定义(避免循环依赖)
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type EnvService interface {
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GetEnvVarsByIDs(ids string) []string
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}
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// ExecutionResult represents the result of a task execution
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type ExecutionResult struct {
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TaskID int
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Success bool
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Output string
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Error string
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Start time.Time
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End time.Time
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}
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// taskJob 任务队列项
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type taskJob struct {
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taskID int
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}
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// ExecutorService handles task execution
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type ExecutorService struct {
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taskService *TaskService
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taskExecutionService *TaskExecutionService
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settingsService SettingsService
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envService EnvService
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results []ExecutionResult
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runningTasks map[int]bool
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mu sync.RWMutex
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resultsMu sync.RWMutex
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// 任务队列和 worker pool
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taskQueue chan taskJob
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workerCount int
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rateLimiter <-chan time.Time
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stopCh chan struct{}
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wg sync.WaitGroup
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}
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// NewExecutorService creates a new executor service
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func NewExecutorService(taskService *TaskService, taskExecutionService *TaskExecutionService, settingsService SettingsService, envService EnvService) *ExecutorService {
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// 从设置中读取调度配置
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workerCount := getIntSetting(settingsService, constant.SectionScheduler, constant.KeyWorkerCount, 4)
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queueSize := getIntSetting(settingsService, constant.SectionScheduler, constant.KeyQueueSize, 100)
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rateInterval := getIntSetting(settingsService, constant.SectionScheduler, constant.KeyRateInterval, 200)
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logger.Infof("[Executor] 配置: workers=%d, queue=%d, rate=%dms", workerCount, queueSize, rateInterval)
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es := &ExecutorService{
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taskService: taskService,
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taskExecutionService: taskExecutionService,
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settingsService: settingsService,
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envService: envService,
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results: make([]ExecutionResult, 0, 100),
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runningTasks: make(map[int]bool),
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taskQueue: make(chan taskJob, queueSize),
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workerCount: workerCount,
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rateLimiter: time.Tick(time.Duration(rateInterval) * time.Millisecond),
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stopCh: make(chan struct{}),
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}
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// 启动 worker pool
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es.startWorkers()
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return es
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}
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// getIntSetting 从设置中获取整数值
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func getIntSetting(s SettingsService, section, key string, defaultVal int) int {
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val := s.Get(section, key)
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if val == "" {
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return defaultVal
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}
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var result int
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if _, err := fmt.Sscanf(val, "%d", &result); err != nil {
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return defaultVal
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}
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return result
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}
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// startWorkers 启动 worker pool
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func (es *ExecutorService) startWorkers() {
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for i := 0; i < es.workerCount; i++ {
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es.wg.Add(1)
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go es.worker(i)
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}
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}
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// worker 从队列中取任务执行
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func (es *ExecutorService) worker(id int) {
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defer es.wg.Done()
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for {
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select {
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case <-es.stopCh:
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return
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case job := <-es.taskQueue:
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// 速率限制
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<-es.rateLimiter
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es.executeTaskInternal(job.taskID)
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}
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}
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}
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// Stop 停止 executor service
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func (es *ExecutorService) Stop() {
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close(es.stopCh)
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es.wg.Wait()
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}
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// Reload 重新加载配置并重建 worker pool
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func (es *ExecutorService) Reload() {
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logger.Info("[Executor] 正在重载配置...")
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// 停止现有 workers
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close(es.stopCh)
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es.wg.Wait()
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logger.Info("[Executor] 已停止工作线程")
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// 从设置中读取新配置
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workerCount := getIntSetting(es.settingsService, constant.SectionScheduler, constant.KeyWorkerCount, 4)
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queueSize := getIntSetting(es.settingsService, constant.SectionScheduler, constant.KeyQueueSize, 100)
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rateInterval := getIntSetting(es.settingsService, constant.SectionScheduler, constant.KeyRateInterval, 200)
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// 重建 channel 和配置
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es.mu.Lock()
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es.taskQueue = make(chan taskJob, queueSize)
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es.workerCount = workerCount
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es.rateLimiter = time.Tick(time.Duration(rateInterval) * time.Millisecond)
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es.stopCh = make(chan struct{})
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es.mu.Unlock()
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// 启动新的 workers
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es.startWorkers()
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logger.Infof("[Executor] 配置已重载: workers=%d, queue=%d, rate=%dms", workerCount, queueSize, rateInterval)
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}
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// EnqueueTask 将任务加入队列(供 cron 调度器调用)
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func (es *ExecutorService) EnqueueTask(taskID int) {
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select {
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case es.taskQueue <- taskJob{taskID: taskID}:
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// 成功入队
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default:
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// 队列满,直接执行(降级处理)
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logger.Warnf("[Executor] 任务队列已满,直接执行任务 #%d", taskID)
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go es.executeTaskInternal(taskID)
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}
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}
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// ExecuteTask executes a task by ID(同步执行,供 API 调用)
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func (es *ExecutorService) ExecuteTask(taskID int) *ExecutionResult {
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return es.executeTaskInternal(taskID)
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}
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// executeTaskInternal 内部执行任务逻辑
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func (es *ExecutorService) executeTaskInternal(taskID int) *ExecutionResult {
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task := es.taskService.GetTaskByID(taskID)
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if task == nil {
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return &ExecutionResult{
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TaskID: taskID,
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Success: false,
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Error: "Task not found",
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Start: time.Now(),
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End: time.Now(),
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}
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}
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// 标记任务开始运行
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es.mu.Lock()
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es.runningTasks[taskID] = true
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es.mu.Unlock()
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var result *ExecutionResult
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// 使用统一的任务执行服务
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req := &TaskExecutionRequest{
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TaskID: uint(taskID),
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Task: task,
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}
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start := time.Now()
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err := es.taskExecutionService.ExecuteTask(req)
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end := time.Now()
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if err != nil {
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result = &ExecutionResult{
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TaskID: taskID,
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Success: false,
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Error: err.Error(),
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Start: start,
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End: end,
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}
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} else {
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result = &ExecutionResult{
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TaskID: taskID,
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Success: true,
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Output: "任务已提交执行",
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Start: start,
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End: end,
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}
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}
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// 标记任务结束
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es.mu.Lock()
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delete(es.runningTasks, taskID)
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es.mu.Unlock()
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return result
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}
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// GetRunningCount 获取正在运行的任务数量
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func (es *ExecutorService) GetRunningCount() int {
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es.mu.RLock()
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defer es.mu.RUnlock()
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return len(es.runningTasks)
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}
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// ExecuteCommand executes a shell command with default timeout
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func (es *ExecutorService) ExecuteCommand(command string) *ExecutionResult {
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return es.ExecuteCommandWithTimeout(command, time.Duration(constant.DefaultTaskTimeout)*time.Minute)
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}
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// ExecuteCommandWithTimeout executes a shell command with specified timeout
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func (es *ExecutorService) ExecuteCommandWithTimeout(command string, timeout time.Duration) *ExecutionResult {
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return es.ExecuteCommandWithEnv(command, timeout, nil)
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}
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// ExecuteCommandWithEnv executes a shell command with specified timeout and environment variables
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func (es *ExecutorService) ExecuteCommandWithEnv(command string, timeout time.Duration, envVars []string) *ExecutionResult {
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return es.ExecuteCommandWithOptions(command, timeout, envVars, "")
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}
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// ExecuteCommandWithOptions executes a shell command with specified timeout, environment variables and working directory
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func (es *ExecutorService) ExecuteCommandWithOptions(command string, timeout time.Duration, envVars []string, workDir string) *ExecutionResult {
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result := &ExecutionResult{
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Success: false,
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Start: time.Now(),
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}
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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defer cancel()
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shell, args := utils.GetShellCommand(command)
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cmd := exec.CommandContext(ctx, shell, args...)
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var stdout, stderr bytes.Buffer
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cmd.Stdout = &stdout
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cmd.Stderr = &stderr
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// 设置工作目录
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if workDir != "" {
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cmd.Dir = workDir
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}
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// 设置环境变量:继承系统环境变量 + 自定义环境变量
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if len(envVars) > 0 {
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cmd.Env = append(os.Environ(), envVars...)
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}
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err := cmd.Run()
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result.End = time.Now()
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result.Output = stdout.String()
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if err != nil {
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if ctx.Err() == context.DeadlineExceeded {
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result.Error = "执行超时\n" + stderr.String()
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} else {
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result.Error = err.Error() + "\n" + stderr.String()
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}
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} else {
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result.Success = true
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}
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// 使用独立锁保存结果
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es.resultsMu.Lock()
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es.results = append(es.results, *result)
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if len(es.results) > 100 {
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es.results = es.results[1:]
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}
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es.resultsMu.Unlock()
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return result
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}
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// GetLastResults returns the last execution results
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func (es *ExecutorService) GetLastResults(count int) []ExecutionResult {
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es.resultsMu.RLock()
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defer es.resultsMu.RUnlock()
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start := 0
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if len(es.results) > count {
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start = len(es.results) - count
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}
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results := make([]ExecutionResult, len(es.results[start:]))
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copy(results, es.results[start:])
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return results
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}
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