Initial commit: TaskPool React panel
- React frontend with route-level code splitting - Backend rebranded from Baihu to TaskPool - DB brand migration script and local compatibility
This commit is contained in:
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package services
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import (
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"encoding/json"
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"sync"
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"time"
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"github.com/engigu/taskpool/internal/constant"
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"github.com/engigu/taskpool/internal/database"
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"github.com/engigu/taskpool/internal/executor"
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"github.com/engigu/taskpool/internal/logger"
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"github.com/engigu/taskpool/internal/models"
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"github.com/gorilla/websocket"
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)
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// AgentWSManager WebSocket 连接管理器
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type AgentWSManager struct {
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connections map[string]*AgentConnection // Agent ID -> 连接对象
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ipConnections map[string]int // IP -> 连接数
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ipLastAttempt map[string]time.Time // IP -> 最后连接尝试时间
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ipFailCount map[string]int // IP -> 连续失败次数
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remoteWaiters map[string]chan *models.AgentTaskResult // 日志 ID -> 结果通道
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mu sync.RWMutex
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}
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// 限流配置
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const (
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maxConnectionsPerIP = 10 // 每个 IP 最大连接数
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minConnectInterval = 5 * time.Second // 同一 IP 最小连接间隔
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maxFailCount = 5 // 最大连续失败次数
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failBlockDuration = 5 * time.Minute // 失败后封禁时长
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)
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// AgentConnection Agent WebSocket 连接
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type AgentConnection struct {
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AgentID string
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IP string
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Conn *websocket.Conn
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Send chan []byte
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LastPing time.Time
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closed bool
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mu sync.Mutex
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}
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// WSMessage WebSocket 消息结构
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type WSMessage struct {
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Type string `json:"type"`
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Data json.RawMessage `json:"data,omitempty"`
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}
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// 消息类型常量
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const (
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WSTypeHeartbeat = constant.WSTypeHeartbeat
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WSTypeHeartbeatAck = constant.WSTypeHeartbeatAck
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WSTypeTasks = constant.WSTypeTasks
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WSTypeTaskResult = constant.WSTypeTaskResult
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WSTypeUpdate = constant.WSTypeUpdate
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WSTypeDisconnect = constant.WSTypeDisconnect
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WSTypeConnected = constant.WSTypeConnected
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WSTypeDisabled = constant.WSTypeDisabled
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WSTypeEnabled = constant.WSTypeEnabled
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WSTypeFetchTasks = constant.WSTypeFetchTasks
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WSTypeTaskLog = constant.WSTypeTaskLog
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WSTypeExecute = constant.WSTypeExecute
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WSTypeTaskHeartbeat = constant.WSTypeTaskHeartbeat
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)
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var agentWSManager *AgentWSManager
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var agentWSOnce sync.Once
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// GetAgentWSManager 获取单例
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func GetAgentWSManager() *AgentWSManager {
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agentWSOnce.Do(func() {
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agentWSManager = &AgentWSManager{
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connections: make(map[string]*AgentConnection),
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ipConnections: make(map[string]int),
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ipLastAttempt: make(map[string]time.Time),
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ipFailCount: make(map[string]int),
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remoteWaiters: make(map[string]chan *models.AgentTaskResult),
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}
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// 启动时,先将所有 "online" 状态的 Agent 重置为 "offline"
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NewAgentService().ResetAllAgentsToOffline()
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// 将清理任务注册到系统内部 Cron,每 30 秒执行一次
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executor.GetSysCron().AddJob("@every 30s", agentWSManager.cleanupLoop)
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})
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return agentWSManager
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}
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// CheckRateLimit 检查 IP 限流,返回是否允许连接
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func (m *AgentWSManager) CheckRateLimit(ip string) (bool, string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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now := time.Now()
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// 检查是否被封禁(连续失败过多)
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if failCount, exists := m.ipFailCount[ip]; exists && failCount >= maxFailCount {
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if lastAttempt, ok := m.ipLastAttempt[ip]; ok {
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if now.Sub(lastAttempt) < failBlockDuration {
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remaining := failBlockDuration - now.Sub(lastAttempt)
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return false, "连接失败次数过多,请 " + remaining.Round(time.Second).String() + " 后重试"
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}
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// 封禁时间已过,重置计数
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delete(m.ipFailCount, ip)
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}
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}
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// 检查连接频率
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if lastAttempt, exists := m.ipLastAttempt[ip]; exists {
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if now.Sub(lastAttempt) < minConnectInterval {
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return false, "连接过于频繁,请稍后重试"
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}
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}
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// 检查 IP 连接数
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if count, exists := m.ipConnections[ip]; exists && count >= maxConnectionsPerIP {
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return false, "该 IP 连接数已达上限"
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}
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m.ipLastAttempt[ip] = now
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return true, ""
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}
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// RecordConnectFail 记录连接失败
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func (m *AgentWSManager) RecordConnectFail(ip string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.ipFailCount[ip]++
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m.ipLastAttempt[ip] = time.Now()
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if m.ipFailCount[ip] >= maxFailCount {
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logger.Warnf("[AgentWS] IP %s 连续失败 %d 次,已封禁 %v", ip, m.ipFailCount[ip], failBlockDuration)
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}
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}
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// RecordConnectSuccess 记录连接成功,重置失败计数
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func (m *AgentWSManager) RecordConnectSuccess(ip string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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delete(m.ipFailCount, ip)
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}
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// Register 注册连接
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func (m *AgentWSManager) Register(agentID string, conn *websocket.Conn, ip string) *AgentConnection {
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m.mu.Lock()
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defer m.mu.Unlock()
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// 关闭旧连接
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if old, exists := m.connections[agentID]; exists {
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// 减少旧 IP 的连接计数
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if old.IP != "" {
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if count, ok := m.ipConnections[old.IP]; ok && count > 0 {
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m.ipConnections[old.IP] = count - 1
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}
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}
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old.Close()
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}
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ac := &AgentConnection{
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AgentID: agentID,
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IP: ip,
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Conn: conn,
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Send: make(chan []byte, 256),
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LastPing: time.Now(),
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}
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m.connections[agentID] = ac
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// 增加 IP 连接计数
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m.ipConnections[ip]++
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logger.Infof("[AgentWS] Agent #%s 已连接 (%s)", agentID, ip)
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return ac
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}
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// Unregister 注销连接(只注销指定的连接实例)
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func (m *AgentWSManager) Unregister(agentID string, ac *AgentConnection) {
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m.mu.Lock()
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defer m.mu.Unlock()
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// 只有当前连接和 map 中的连接是同一个实例时才删除
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if conn, exists := m.connections[agentID]; exists && conn == ac {
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// 减少 IP 连接计数
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if conn.IP != "" {
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if count, ok := m.ipConnections[conn.IP]; ok && count > 0 {
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m.ipConnections[conn.IP] = count - 1
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}
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}
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conn.Close()
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delete(m.connections, agentID)
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logger.Infof("[AgentWS] Agent #%s 已断开", agentID)
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}
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}
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// GetConnection 获取连接
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func (m *AgentWSManager) GetConnection(agentID string) *AgentConnection {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.connections[agentID]
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}
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// IsAgentOnline 检查指定 Agent 是否在线
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func (m *AgentWSManager) IsAgentOnline(agentID string) bool {
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m.mu.RLock()
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defer m.mu.RUnlock()
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_, exists := m.connections[agentID]
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return exists
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}
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// SendToAgent 发送消息给指定 Agent
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func (m *AgentWSManager) SendToAgent(agentID string, msgType string, data interface{}) error {
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conn := m.GetConnection(agentID)
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if conn == nil {
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return nil // Agent 不在线
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}
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dataBytes, _ := json.Marshal(data)
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msg := WSMessage{Type: msgType, Data: dataBytes}
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msgBytes, _ := json.Marshal(msg)
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select {
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case conn.Send <- msgBytes:
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return nil
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default:
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return nil // 缓冲区满,丢弃
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}
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}
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// BroadcastTasks 广播任务更新给指定 Agent
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func (m *AgentWSManager) BroadcastTasks(agentID string) {
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agentService := NewAgentService()
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tasks := agentService.GetTasks(agentID)
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m.SendToAgent(agentID, WSTypeTasks, map[string]interface{}{
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"tasks": tasks,
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})
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}
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// BroadcastTasksToAll 广播任务更新给所有在线 Agent
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func (m *AgentWSManager) BroadcastTasksToAll() {
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m.mu.RLock()
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var agentIDs []string
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for agentID := range m.connections {
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agentIDs = append(agentIDs, agentID)
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}
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m.mu.RUnlock()
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for _, agentID := range agentIDs {
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m.BroadcastTasks(agentID)
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}
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}
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// RegisterRemoteWaiter 注册远程任务结果等待者
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func (m *AgentWSManager) RegisterRemoteWaiter(logID string) chan *models.AgentTaskResult {
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m.mu.Lock()
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defer m.mu.Unlock()
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ch := make(chan *models.AgentTaskResult, 1)
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m.remoteWaiters[logID] = ch
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return ch
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}
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// UnregisterRemoteWaiter 注销远程任务结果等待者
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func (m *AgentWSManager) UnregisterRemoteWaiter(logID string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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delete(m.remoteWaiters, logID)
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}
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// NotifyRemoteResult 通知远程任务结果
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func (m *AgentWSManager) NotifyRemoteResult(result *models.AgentTaskResult) bool {
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m.mu.RLock()
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defer m.mu.RUnlock()
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if ch, ok := m.remoteWaiters[result.LogID]; ok {
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select {
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case ch <- result:
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return true
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default:
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return false
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}
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}
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return false
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}
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// OnlineCount 在线 Agent 数量
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func (m *AgentWSManager) OnlineCount() int {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return len(m.connections)
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}
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// cleanupLoop 清理超时连接 (由 SysCron 每 30 秒调用一次)
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func (m *AgentWSManager) cleanupLoop() {
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defer func() {
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if r := recover(); r != nil {
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logger.Errorf("[AgentWS] cleanupLoop panic: %v", r)
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}
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}()
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m.mu.Lock()
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defer m.mu.Unlock()
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now := time.Now()
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// 清理超时连接
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for agentID, conn := range m.connections {
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if now.Sub(conn.LastPing) > 2*time.Minute {
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// 减少 IP 连接计数
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if conn.IP != "" {
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if count, ok := m.ipConnections[conn.IP]; ok && count > 0 {
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m.ipConnections[conn.IP] = count - 1
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}
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}
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conn.Close()
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delete(m.connections, agentID)
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// 更新数据库状态
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database.DB.Model(&models.Agent{}).Where("id = ?", agentID).Update("status", constant.AgentStatusOffline)
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logger.Infof("[AgentWS] Agent #%s 心跳超时,已断开", agentID)
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}
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}
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// 定期清理数据库中的过期状态(处理服务重启或异常终止的情况)
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cutoff := now.Add(-2 * time.Minute)
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database.DB.Model(&models.Agent{}).
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Where("status = ? AND last_seen < ?", constant.AgentStatusOnline, cutoff).
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Update("status", constant.AgentStatusOffline)
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// 清理过期的限流记录(超过 10 分钟未活动)
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for ip, lastAttempt := range m.ipLastAttempt {
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if now.Sub(lastAttempt) > 10*time.Minute {
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delete(m.ipLastAttempt, ip)
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delete(m.ipFailCount, ip)
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// 只清理没有活跃连接的 IP 计数
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if m.ipConnections[ip] == 0 {
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delete(m.ipConnections, ip)
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}
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}
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}
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}
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// Close 关闭连接
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func (c *AgentConnection) Close() {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed {
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return
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}
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c.closed = true
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if c.Conn != nil {
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c.Conn.Close()
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}
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if c.Send != nil {
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close(c.Send)
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}
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}
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// IsClosed 检查连接是否已关闭
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func (c *AgentConnection) IsClosed() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.closed
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}
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// WriteMessage 写入消息
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func (c *AgentConnection) WriteMessage(data []byte) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed || c.Conn == nil {
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return nil
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}
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c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
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return c.Conn.WriteMessage(websocket.TextMessage, data)
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}
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// SetReadDeadline 设置读取超时
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func (c *AgentConnection) SetReadDeadline(t time.Time) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed || c.Conn == nil {
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return nil
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}
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return c.Conn.SetReadDeadline(t)
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}
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// ReadMessage 读取消息
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func (c *AgentConnection) ReadMessage() (int, []byte, error) {
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// 不加锁,因为 ReadMessage 是阻塞的
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// 但需要先检查连接状态
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c.mu.Lock()
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if c.closed || c.Conn == nil {
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c.mu.Unlock()
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return 0, nil, websocket.ErrCloseSent
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}
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conn := c.Conn
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c.mu.Unlock()
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return conn.ReadMessage()
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}
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// WritePing 发送 ping 消息
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func (c *AgentConnection) WritePing() error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed || c.Conn == nil {
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return nil
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}
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c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
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return c.Conn.WriteMessage(websocket.PingMessage, nil)
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}
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// UpdatePing 更新心跳时间
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func (c *AgentConnection) UpdatePing() {
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c.LastPing = time.Now()
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}
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Reference in New Issue
Block a user